The Legend of Zelda: Tears of the Kingdom pretty much always merits a replay. Or two. Or fifteen. There’s always another sky island you’ve skipped, or a cave you haven’t fully explored. But searching for Princess Zelda and saving the kingdom of Hyrule in the exact same way does stop being enough of a hook for you to hit ‘new game’ …eventually.
Here, you’ll find 12 specific ways to make your next run through The Legend of Zelda: Tears of the Kingdom feel truly new — from familiar, fiendishly challenging restrictions to invitations to explore the game’s story in a whole new light.
12
Ditch fast travel
The rule: Get everywhere on foot, horseback, or basic vehicle. No warping, ever.
Play through the initial tutorial section as you normally would, then, once you fall to Hyrule, the rule starts: No fast traveling. No shrine warps. Everywhere on foot. Take the scenic route or sprint, your choice. Tame a horse early, because even for Link, not every day should be leg day. This will force you to look at the game’s map in a different way: The stables will become strategic checkpoints, instead of places you go to chat with NPCs or grab Pony Points. This can feel torturous, but it makes traversing the map a puzzle again — which is part of what made the Great Plateau and the Great Sky Island so entrancing the first time you played, right?
11
Play without a map
The rule: Keep Pro HUD on and the map screen closed for the whole run.
If your sense of wonder has dimmed a bit on your dozenth Tears of the Kingdom run, there is no faster way to get that back than turning off the minimap. Get into a habit of memorizing your surroundings the moment you land anywhere new. Make sure you’re safe, then look around. Which way’s North? What landmarks are near? You’ll notice yourself clocking details you’d normally tune out: A distinctive rock formation, a distant tower silhouette, a bend in a river.
Once your basic navigation feels manageable, you could escalate this by refusing to activate Skyview Towers altogether, so you’re playing with zero map data. Trust us on this one: Gaining this sense of familiarity with Hyrule is going to ruin regular HUD mode for you going forward.
10
Take the Hero of Time challenge
The rule: Use only what the Hero of Time would have had access to — sword, shield, bow, bombs, and a horse. That’s it.
I’ve always been curious: If The Legend of Zelda: Ocarina of Time’s version of Link got dropped into the latest 3D series installment, how would he do? This will be a difficult run, as you’re saying no to much of the tools and tech available in Tears of the Kingdom’s sandbox. Fuse is banned, Ultrahand is a no-go, and even basic Zonai devices are off-limits. Part of committing to this challenge will be, ah, realizing what you’re not capable of, and determining whether it’s worth it to stick to your stripped-down toolkit or allow yourself one or two cheats so you can actually save Hyrule. Can Ocarina of Time Link defeat Tears of the Kingdom’s Ganon? Only one way to find out.
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