XCOM + Star Wars Is A Perfect Combo

XCOM + Star Wars Is A Perfect Combo


For a universe where war is so important that it’s literally half of the franchise’s name, the lack of a Star Wars tactical game seems like an odd oversight. And it looks like Star Wars Zero Company from Bit Reactor, a studio under EA made up of former Firaxis devs, is set to prove just how much potential there is in such a venture. Polygon recently had the chance to play about 10 hours of a Zero Company preview build. It might be “XCOM with Star Wars,” but it’s shaping up to be the best version of XCOM-style squad-based tactics yet — even if it does repeat some of its predecessors’ more annoying mistakes.

You play as Hawks, leader of a ragtag band called Zero Company. It’s a group of misfits (what other kind of group could there be in a Star Wars story?) that takes on odd jobs across the galaxy for pay. That would be great, except clients aren’t rolling in money amid the Clone Wars, when Zero Company takes place. So Hawks and co. find themselves in a tight spot — which is how they end up covertly working with the Galactic Republic.

There’s a lot going on in Zero Company‘s story. Obscure planets get their time in the spotlight. A weird, bug-worshipping cult takes center stage and makes the chaos of clones versus droids seem like no big deal. It’s all absolutely dripping with the prequel trilogy’s unique blend of analog and hard sci-fi style (and re-unites some Clone Wars actors, too). Despite Disney’s intense brandification of Star Wars over the last decade, Zero Company‘s opening hours play out like a natural extension of that world — closer to an installment in the old Expanded Universe, rather than an exercise in ensuring you Understood That Reference.

Hawks at the holotable in Star Wars Zero Company Image: Bit Reactor/Electronic Arts via Polygon

Hawks and their team exist on the periphery of the Clone Wars, pushed together by forces outside their control and not always happy about it. The team’s manager, for example, is a diehard Separatist, while Hawks’ closest friend is a decommissioned clone trooper still very loyal to the Republic. There’s a minor noble from a deep-space mining family, a sketchy perfectionist from the Republic military, and Kabbie, Zero Company‘s mandatory annoying Star Wars thing. He’s not bad. He’s actually quite endearing and has an admirable “don’t give a shit” mentality. He just has an unnecessarily irritating way of talking, by combining words to make new words that convey very basic ideas you could’ve gotten across with just one of those words.




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