Son of Rome Had Plans To Be Xbox’s Assassin’s Creed

Son of Rome Had Plans To Be Xbox’s Assassin’s Creed


What are some of the best-looking games of all time? Many examples that come to my mind are not from this generation, but rather the early 2010s: Metal Gear Solid 5, The Witcher 3, and Batman: Arkham Knight all looked stunning upon release, and still do today.

To this list I would also add Ryse: Son of Rome, German developer Crytek’s ill-fated Xbox One launch title in which you play as a Roman centurion seeking to avenge his dead family. It is gloriously, mouth-wateringly cinematic, more so than many actual works of cinema.

Unfortunately, it’s also rather short, taking only around 6 hours to complete. Former employees say as much as two thirds of planned content had to be cut in the race to make launch day. The crunch was brutal, but many of the game’s creators took comfort in the knowledge they were laying the foundations for not just a sequel, but an entire franchise – one that would take us far beyond Rome.

How Empires Fall

While work on the original game was wrapping up, four concept artists, a historical researcher, and the key leadership team of Ryse: Son of Rome got together to figure out where they could take things moving forward.

Leading this group was Patrick Hanenberger, a production designer who had previously worked at DreamWorks. He’d initially been brought on board as a visual consultant to help make Ryse feel – as Crytek’s then-CEO Cevat Yerli used to say – like a “playable movie.” Later, he tells IGN, “they offered me a job as the franchise’s art director.”

Also set to be involved in some capacity was Todd Papy of Sony’s Santa Monica Studio. Papy joined Crytek in late 2013 after having directed God of War: Ascension to work on what was then reported to be an “unannounced project.” A former Crytek employee who spoke to IGN under condition of anonymity affirmed what was back then just speculation: that he would apply his experience with games set in ancient Greece to a game set in ancient Rome.

A lot of people were super keen on Japan, unsurprisingly. But that’s not like going from Rome to Greece. It would have been a big departure.

Whether any of the sequels would in fact be set in Rome was, however, the subject of debate. “Part of the conversations that were happening were about what it was that people were liking about Ryse,” Yannick Boucher, who served as one of the original game’s project managers, tells IGN. “Was it the Roman thing specifically, or history more generally? Do we stay in Rome, or go to some other empire?”

“I was super stoked to do a Viking game,” recalls Peter Gornstein, Ryse’s art director and director of cinematics. For one, the opportunities were endless: a game about Vikings could have taken players on raids along the English and French coasts, the shores of Newfoundland, and even the city of Constantinople, where they served as bodyguards to Byzantine emperors. It was also uncharted territory – at least back then. The History Channel’s Vikings TV show was still on its first season, and Assassin’s Creed Valhalla nearly a decade away.

“It would have been great to explore a part of history that a lot of people didn’t yet know about,” says Gornstein.




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