Engadget Indie Pitch: Penguin Colony

Engadget Indie Pitch: Penguin Colony


What is Penguin Colony about?

It is a sincere attempt to bring into existence a Lovecraft renaissance. The game harkens back to the PS2 era of games which were experimental and weird. It’s been difficult to explain to people what the game is without them just playing it. There is some genre bending and direct homage to things which to me encapsulate Lovecraftian horror, but also new elements which are my own. 

The central idea is to examine and re-evaluate themes present throughout all the works: The game is about the inherent colonial themes (Invasion, Annexation, Indifference, etc.) of Lovecraft, and the author’s problematic history of racism and pseudo-science. We read not only Lovecraft’s fictional works but also his political reading in The Conservative. Some may say you can separate the art from the artist — but with Lovecraft is it really a surprise that an author who popularized the “fear of the unknown” was a xenophobe? Rather than re-interpreting Lovecraft into something it isn’t, we want to go back to the past which informed the writing and examine these themes. 

There is a tendency in Lovecraft adaptations to do historical negationism to make them palatable to today’s audiences, because the assumption is that the narrators are the protagonists. For our game Penguin Colony, the Penguin is a neutral vessel for the story but the narrator isn’t — we learn about the expedition through the perspective of a man who is complicit and unaware of the point of history he belongs in. We then see a dueling perspective from the Kaitiaki, which presents a different history which has been passed down for generations.

How big is the development team?

It is a mostly solo project with additional contractors and guest art made up mostly of Indigenous people.

How long have you been working on it?

Two years full-time.

What’s the origin story of Penguin Colony?

The original sketch for Penguin Colony was created after watching Happy Feet with my daughter. The concept of letting players slide around on the ice was very appealing.

Why reinterpret Lovecraft at all? Talk about your goal to reframe weird fiction through the lens of indigenous storytelling.




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