Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game

Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game


When Snapshot Games began working on creating a digital version of Isaac Childres’ hit dungeon-crawling board game Frosthaven, game director Hristo Petkov broke his team into groups of four so they could spend a few workdays each week playing through a Frosthaven campaign. Each group spent three to six months learning the complex rules, consulting with designer Isaac Childres when they had questions.

“We were playing to understand the whole design behind it and not just to win,” Petkov told Polygon in an exclusive virtual interview. “We did have fun, but it is still work.”

Frosthaven began early access in July 2025, and will have its full launch on Oct. 15. While reviews are mostly positive, some players have complained about its punishing difficulty.

“The digital version is harder just because it follows the rules of the board game, and a lot of board game players don’t really understand the rules well, so sometimes they just make mistakes, and they go with it,” Petkov said. “That’s why we are getting a lot of comments on Steam that we did something wrong. It’s not wrong. It’s exactly like it is in the board game, but they played it wrong in their physical game.”

Frosthaven_MetallicRuinsScenario_Screenshot Image: Snapshot Games

One of the biggest changes Snapshot introduced is undo function to make the game more forgiving. The developers are also working on adding “house rules” options to further replicate the board game experience.




Read Full Article At Source

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail