The Board Game Hands-On Preview

The Board Game Hands-On Preview


While folks may picture a certain gentleman spy these days when they hear IO Interactive, fans of Agent 47 and board games may want to listen to this: Hitman: The Board Game is coming, and its campaign is now live on Gamefound.

IGN had a chance to go hands-on with a preview sample to see whether this cardboard adaptation could capture the thrill of the video games. Grabbing my best red tie and bald cap, I eagerly recruited some fellow assassins, and off we went to see who was the best among us. After the blood settled, it was easy to see that even with this small snippet of what’s to come, it’s on the right track to succeed in that mission.

Published by Mood Publishing, the same publishers behind the tabletop adaptations of Deep Rock Galactic, Valheim, and Goat Simulator, Hitman: The Board Game, pits up to four players against one another in a race to see who can take out the target first. Along the way, you’ll do your best to secure helpful loot around the map, avoid guards, and don disguises all in an effort to complete that task. Think of it like a sort of Anti-Clue (or Cluedo for my overseas friends) where instead of attempting to be the first to deduce the who, what, and where questions of a murder, you are instead racing to pull off said murder and deciding on those things yourself.

The gameplay itself I found to be pretty straightforward, and the friends I brought by to try it out got the gist of things within a turn or two. Turns are composed of drawing an event card that triggers things like moving the target, staff, and guards, or respawning loot resources on the map, followed by the player taking some actions from a pool of possible ones like moving, putting on a disguise, breaking some noses, or playing helpful Agent cards with their one-time effects, all before ending their turn and the cycle repeats with the next hired killer at the table. By the second go-round, the players at my table, consisting of both Hitman vets and not, had a good grasp on how things ran, and we could all just focus on how best to tackle our target.

The big twist, and a large factor when deciding on your next course, is that actions are categorized as either being legal or illegal. Navigating the common areas, scouting around, and drawing those helpful Agent cards, or even “accidentally” dropping that coin nearby to lure staff around, are all perfectly legal and harmless, raising zero suspicion from the attentive staff and guards nearby. However, the moment you move into someplace you aren’t supposed to be in (or at least aren’t dressed the part for) or perform other more incriminating actions like stripping a body for a disguise, hiding a body, breaking property, etc., then you will start drawing attention, with those being classified as “illegal.”

Weighing your options and picking the right moment to perform these actions, positioning yourself or other nearby NPCs so that you won’t be seen committing anything illegal, makes completing your missions far easier and more manageable. It pays to be a silent assassin, as being hidden and inconspicuous makes it easier to take care of enemies too, when you finally do strike.



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