The BAFTA Games Awards takes picking winners very seriously

The BAFTA Games Awards takes picking winners very seriously


This week will see the announcement of the nominations for the BAFTA Games Awards. The BAFTAs are the premier British video game awards, the last of the Big Five gaming awards, and the final stop on the industry’s award season. This year’s ceremony will take place on April 17. That’s pretty late in the year: a full five months after BAFTA’s Nov. 14, 2025 eligibility cutoff date, and four months after The Game Awards, which has established itself as the game industry’s top awards ceremony. So why should we care?

The answer’s in the winners. BAFTA can often surprise with interesting, idiosyncratic picks. This is even and especially true in the Best Game category, where BAFTA often makes a choice you won’t see in any other major awards ceremony: four of the last eight winners were What Remains of Edith Finch, Outer Wilds, Returnal, and Vampire Survivors. If any awards body is going to stop Clair Obscur: Expedition 33’s almost unbroken Game of the Year sweep, it’s BAFTA.

Why is BAFTA so different? It makes sense that it diverges from The Game Awards, which are voted on by the media, or the Golden Joystick Awards, which are selected by the public. But it also differs from the DICE Awards, which, like BAFTA’s awards, are picked by a body of industry professionals.

BAFTA is the only arts academy which brings the game industry under the same banner as the film and TV industries, so BAFTA has a lot of experience in film and TV awards that the games chapter can draw from. And, as I found when I spoke to the organization’s Games Committee chair Tara Saunders, BAFTA takes choosing awards very, very seriously.

Ranks of BAFTA awards, which are golden masks Photo: Scott Garfitt/BAFTA via Getty Images

“I do think BAFTA members veer towards selecting innovation or narrative depth over budget and hype, I’m going to be honest,” Saunders told me. “I think they value the work of indie teams, they value creativity and artistic expression.” That’s fair, but so do most of the game journalists I know who vote on The Game Awards. There’s clearly something else going on here.



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