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Polygon Summer Game Fest 2026 Live game reveals, world premiere trailers, and what’s next from 40+ developers, publishers, and hardware makers. |
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Most of the time, a post-credits scene is saved for the release of a film or game, meant to reward and delight those who stuck through with it to the end. That’s not the case for The Blood of Dawnwalker, though. If you watched the Summer Game Fest showcase trailer for this vampiric RPG from Rebel Wolves and saw the modern-day CG footage, then you’ve already seen the end credits scene.
Rebel Wolves Studio founder and game director Konrad Tomaszkiewicz confirmed that the modern-day footage was from an end-credits scene in an interview with Polygon at Summer Game Fest Play Days. In discussing the upcoming game, it became quite clear that Rebel Wolves and Bandai Namco are already laying the groundwork to establish a connected franchise of games, like Mass Effect or The Witcher, and called their shot early by spoiling The Blood of Dawnwalker’s post-credits scene in its latest trailer.
The Blood of Dawnwalker is set in 14th-century Europe and follows the escapades of Coen, who has become a Dawnwalker and is trying to stop vampires from using the Black Death plague to their advantage. It’s an ambitious, Witcher-like RPG that Tomaszkiewicz claims will last up to 70 hours for players, and will be chock-full of choices that impact both the narrative, and how characters react to Coen on a personal level.
Despite how ambitious this project is, Tomaszkiewicz clearly sees the game as the first stepping stone on the path of a new marquee RPG franchise. When pressed about why the studio showed the post-credits footage set in the modern day early, his answers all reflected that sentiment. In fact, Tomaszkiewicz had franchise ambitions from when he started work on The Blood of Dawnwalker.
“We knew that it would be a saga,” Tomaszkiewicz said. “You know this way that we have a high-level story which we will tell through all parts of the game, which will lead to the modern times. It’s also an invitation and the promise for players that we will go through it together, through the different eras, different countries, different legends, different myths, and different species of the night. Different vampires, maybe?”
For now, though, the focus is squarely on Coen’s 14th-century adventure. Rebel Wolves appeared to be packing it with detail, as the developers told me it’ll have over 100 cutscenes and 500 dialogue exchanges for players to find. Players won’t be able to see everything either, since choices affect the flow at which certain content appears, and also because of its constant running clock.
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