Nightholme’s game preview was absolutely terrifying for all the right reasons

Nightholme’s game preview was absolutely terrifying for all the right reasons


I hear a voice in my ear: “You can remove your blindfold now.” I’m in almost complete darkness. In front of me is a staircase that bends to the right, while behind me is an open doorway into what looks like an abandoned apartment. Next to that is another door, slightly ajar, and a descending staircase with an ominous red light at the bottom. “Do not pass through red lights until I tell you it’s okay,” comes the voice, originating from an MP3 player around my neck with earbuds attached. After listening to the explanation of a few more rules, I’m told I can move. And move I must, because the voice stresses urgency: “They’re here, and they’re coming for you. Find the answers and escape.”

I choose the slightly ajar door — they clearly want me to go into the open room, so wondering what was hiding in the one that appears closed was my motivation — and turn on the only thing I had on my person: a handheld blacklight. The voice spoke up again: “You must find both the numbers and the serum.”

Inside the bathroom, a baby doll was face down in the tub. On the bed, a dusty plastic bag laid next to a black nylon sheet, with an anonymous-esque mask underneath. I heard a terrifying shriek come from the next room and flashed my blacklight back toward the door I had just entered, holding it there for what felt like minutes, but was probably 15 seconds at most. “Don’t you fucking dare,” I say out loud, cursing to help me overcome my sheer terror.

Nothing came through the door, so after feeling like I’d combed every inch of this pitch black, creepy apartment, I went back through to check out the other, open door I “spawned” next to. I peer inside and spy a figure on all fours crawling through one of the doorways within. Knowing I have no choice but to also enter, I creep inside, following the creature’s path slowly, under the assumption it won’t turn around. I misclick my blacklight and turn it on by mistake. The monster spins around.

“It knows you’re there,” remarks the voice in my ear. Yeah, no shit. “It’s blind, so find the nearest chair and sit incredibly still.” There’s an armchair behind me, so I lower myself into it as quietly as possible while the monster crawls into the room, eyes seemingly fixated on my position. It approaches me slowly, clicking noises emitting from its mouth every few paces, before sniffing around my feet. As it loses interest, it takes off through the door I entered. Definitely not the last I’d see of it.

This might sound like a video game. It was not — at least not literally. This was real, in Lisbon, Portugal, where developer Studio Ellipsis had invited me to play its debut game, Nightholme. At this point, I hadn’t even had a whiff of a gaming set up yet, because the team had whisked me, along with five content creators, off to an old convent in the middle of the city. They simply told us we were partaking in an “immersive experience,” but that was an understatement. It was the most petrifying 30 minutes of my entire life.



Read Full Article At Source