In the world of Matt Dinniman’s hit Dungeon Crawler Carl book series, Earth has been turned into the site of an alien reality TV show with rules similar to Dungeons & Dragons or Pathfinder. But neither game serves as the basis for the Dungeon Crawler Carl Roleplaying Game that has already raised more than $8.4 million since launching on BackerKit April 14.
“We didn’t think any existing systems would work well to turn this into a role-playing game,” designer Kevin Schluter told Polygon in a video interview. “We didn’t think that people would appreciate a [D&D fifth edition] reskin on this particular property. That would have been a lot easier if we could have made that work, and I sometimes wonder if we should have pursued that a little more than we did.”
While players will still be trying to roll high on a d20, the Dungeon Crawler Carl game will be more of a hybrid of D&D and Call of Cthulhu. A character’s rank in their five stats is important, but the skills they have can play an even bigger role. Characters will start with some skills based on who they were before they entered the dungeon, even if they might not seem especially useful, and will have the opportunity to gain new skills based on how they approach challenges.
Carl primarily adventures with his ex-girlfriend’s cat, Princess Donut, and the Dungeon Crawler Carl Roleplaying Game is also playable with just two people. One of the game’s main designers drew on his experience with co-op board games for inspiration, balancing fights based on the number of players at the table to accommodate larger groups. The game is designed to let GMs craft stories in Dinniman’s world rather than replay the novels.


