Arc Raiders designer says Marathon’s reception’was a great A/B test’: ‘They made decisions that we didn’t, and vice versa … we could compare and contrast how some of those things shook out’

Arc Raiders designer says Marathon’s reception’was a great A/B test’: ‘They made decisions that we didn’t, and vice versa … we could compare and contrast how some of those things shook out’



It might feel like there’s been a shedload of extraction shooters lately, but the genre still seems to crackle with untapped potential. Two heavy hitters—the reboot of Bungie’s venerable shooter Marathon and Embark’s fresh up-and-comer Arc Raiders—are nearly here, and both have had a chance to gear up with playtests. Speaking with PC Gamer US editor-in-chief Tyler Wilde, Arc Raiders design director Virgil Watkins said the shared timing made for a fortuitous opportunity.

“It was very coincidental that they had their test around the time we did. To my knowledge, I don’t think any of us knew that was going to happen,” Watkins said. “It was a very great A/B test for us, because obviously they made decisions that we didn’t, and vice versa. So we could kind of compare and contrast how some of those things shook out.”