Battlefield 6 movement is top of mind for EA, Battlefield Studios, and players, as the community’s latest debate has formed around the topic of “zoomers” vs. “battledads.”
Few gaming communities take movement mechanics as seriously as first-person shooter fans. As gamers new and old now drop into what has become one of the most popular Battlefield games ever, everyone’s talking about what kind of player Battlefield 6 should cater to.
Apparently I’m a “Battledad” now cuz I enjoy playing games slower and don’t want to always be zooming around.
It’s ok young one, it’ll hit you too one day. You’ll get it and understand why it’s still fun.
— CRREAM (@CrReaM) September 18, 2025
While FPS games like Call of Duty have ramped up movement shooter mechanics with things like jet packs, wall-running, and, more recently, Omnimovement, players have long seen Battlefield as the yin to that yang, offering a more methodical approach to the tactical military shooter sub-genre. So, when the August Battlefield 6 beta revealed mechanics that leaned more into movement shooter territory than the series had ever experienced before, longtime fans – often not-so-lovingly referred to as “battledads” – were quick to ask for changes.
EA and BF Studios obliged, announcing that Battlefield 6 movement had been tweaked to “create a more balanced and traditional Battlefield experience,” later that same month. Changes included reduced horizontal speed and a hit to jump momentum that many had used to dance around others. Shooting while jumping or sliding was also nerfed, thus causing a stir amongst newer fans — often called zoomers — who typically favored movement shooters, such as Call of Duty. You can probably see where this is going.
Battlefield 6 developers have removed building momentum and bunny hopping, and yeeting yourself 10-30 feet off ledges and cover.
DICE has introduced aim penalties when sliding and shooting, jumping and shooting and trying to spam movement.