Sol Cesto, Steam’s most exciting new roguelike, is one of 2026’s best


Back in January, I called Sol Cesto “my first favorite game of 2026.” The visually arresting roguelike launched in early access last May, but I discovered it right as the new year was beginning. It instantly blew me away. I became so obsessed with it that I eventually had to put it down or else I’d risk burning myself out on it before its 1.0 release. Thankfully, I didn’t have to abandon it for long. The full version of Sol Cesto is out now on Windows PC, so now I can formally submit that it’s the most hypnotizing game I’ve played so far this year.

Sol Cesto isn’t your typical dungeon crawling roguelike. Well, actually it is, but it brilliantly deconstructs the genre into something unrecognizable. Set in a world where the sun has vanished, you select a hero and take them on a trip underground to find the lost star. You’ll survive floor after floor, slaying monsters, opening treasure chests, and finding passive buffs that let you rebuild your character’s stats. Simple enough, right?

Whatever you’re picturing it looks like is most certainly not what Sol Cesto is. Each dungeon floor is presented as a grid with four rows and four columns. There’s either a monster, trap, chest, or healing strawberry inside each box. To unlock the exit and get to the next floor, you need to clear a certain number of boxes by clicking into them. The catch, however, is that you can’t choose which boxes you want to interact with; you have to click on a row. Luck takes the wheel at that point, because your character will move to one of the four boxes in that row at random, with a 25% chance to hit each. If you click on a row that contains two enemies and two treasure chests, you’ll have a 50% chance of landing on a square that gives you gold or a 50% chance of landing on an enemy that deals damage to you.

It’s a video game risk-reward system boiled down to its essence. Every move you make is a gamble shown to you in percentages. You need to clear a certain amount of boxes to proceed, so you’re forced to make some risky clicks. It sounds like a frustrating game of chance, but it’s engrossing and contains some surprising strategic depth. If there’s a row with a healing item, I might decide to take my chances on a risky floor full of enemies first in case I take damage that I can heal back when I circle back to get that item. Do I get greedy and go for an extra treasure chest after the exit opens? A 75% chance to get gold is a safe enough bet, right?

Where Sol Cesto really gets hard to put down is how it twists that idea with buildcrafting. The further I explore, the more I pick up teeth, which act like passive buffs. They don’t give me fancy powers that change my attacks like in Hades 2; all of them simply alter the odds. One tooth might raise the base chance that I’ll land on a chest, but lower my chances of landing on a strawberry too. Or one could raise the likelihood that I’ll land on a monster that does physical damage, while lowering my chances of landing on a magic attacker. Each character has a different resistance level to those two damage types, and they can be tweaked during a run.



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