A classic Nintendo handheld turned 25 this week amidst an ongoing bust-up about the very future of graphics tech, an anniversary that reminds us how hollow the pursuit of ever increasing graphical fidelity is when all the post-processed path tracing in the world can’t make the driving in Cyberpunk 2077 feel as good as V-Rally 3 on the Game Boy Advance.
Look at it. Squeezing every bit of horsepower out of the GBA’s dinky 16MHz processor, a system explicitly designed to run sprite-based 2D games, V-Rally 3 represents an incredible feat of software engineering: a fully 3D racer conjured from textured polygons, clever art direction, and three entire volts of copper-topped power. This was damn close to PS1 quality gaming you could enjoy on a bus (at a time when the PS1 was still very much a going concern), making the GBA a very early taste of what would be possible decades later, where any lingering distinction between a handheld game and a home console or PC game has been utterly obliterated.
Sure, harsh compromises have to be made, for example, to get The Witcher 3 running on the original Switch, which makes it objectively the worst possible version of that game, but plenty of you loved it all the same and it sold gangbusters. For many of us, having the game running on affordable hardware that you can take to the dunny is more valuable than how sharp it looks. Which rather suggests that anyone willing to sacrifice the concept of art direction on the twin-gpu’d altar of slightly wonky photorealism probably isn’t that in touch with the average game enjoyer.
A suggestion that, as it happens, we have a case study for: the almost total rejection of DLSS 5’s Yassify filter after its controversial unveiling last week. Aside from the usual marks who use Grok as a soothsayer, most people seem distinctly unimpressed with what DLSS 5 has thus far been shown to be capable of. Which mostly seems to be cultural vandalism.
For those of you who have so far remained mercifully out of the loop on this, DLSS 5 is Nvidia’s upcoming technology that seeks to enhance video game graphics by replacing each frame with an AI generated image, using similar technology to that which allows your iPhone to put a hat on the poo emoji, or that bad actors on Facebook are currently using to radicalise your nan against the concept of time.





