Hideo Kojima stressed to his team that he wanted to ensure that players jumping into Death Stranding 2: On the Beach would have a great time “all the way to the end.”
Talking to PC Gamer, lead level designer Hiroaki Yoshiike said that his boss Kojima “wanted more people to enjoy the game” right up until the credits rolled. “This was an order he provided,” Yoshiike said.
It’s an interesting revelation, especially as just ahead of the sequel’s release last June, musician Yoann “Woodkid” Lemoine said that Kojima made some big changes to the game halfway through because playtesting results were “too good,” and he didn’t want his work to be “mainstream” or easily forgotten.





