After suggesting a version of AMD’s FSR 4 could be ported to the PS5 Pro last year, it looks like Sony is finally rolling out an update with the upscaling tech in March. Mark Cerny, the lead architect of the PS4, PS5 and PS5 Pro, shared via a blog post that the PS5 Pro will be updated with a new version of the company’s PSSR (PlayStation Spectral Super Resolution) upscaling tech next month, and Resident Evil Requiem is one of the first games to use it.
PSSR is “an AI library that analyzes game images pixel by pixel as it upscales them,” Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR “takes a very different approach to not only the neural network but also the overall algorithm,” and is now able to keep both framerate and image quality high when it’s enabled.
Cerny’s blog post includes comparison images if you’re curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom’s Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:






