Skyrim’s lead designer reckons open world games are ‘almost a cliché statement’ these days, and that Skyrim owes its continued popularity to a focus on player agency: ‘We didn’t put anything off limits’

Skyrim’s lead designer reckons open world games are ‘almost a cliché statement’ these days, and that Skyrim owes its continued popularity to a focus on player agency: ‘We didn’t put anything off limits’



Few games enjoy such a long stay in the conversation as The Elder Scrolls V: Skyrim, one of the biggest and most celebrated fantasy RPGs ever released. And release it did, again and again—but it’s hard to blame Bethesda for all those re-releases. The game’s community is so enthusiastic that modders are practically making entire games in the snowiest slice of Tamriel, and there’s no sign they’ll slow down any time soon.

It’s something that leaves Skyrim’s lead designer Bruce Nesmith “eternally shocked,” as he told FRVR: “By all rights, a year later, some other game should have eclipsed it. And then two years later, three years later, five, ten. It’s like ‘what the hell is going on here?”



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