I thought I was holding my own in Queen’s Domain. It took a while to figure out the basics of movement and combat as I danced around carnivorous ladybugs and hid from fish that loved nothing more than to dive out of the water in pursuit of my precious derriere, but otherwise my years of experience playing games like Dark Souls and King’s Field meant I always knew what to expect. That is, until I encountered my first mimic.
Considering how many sick surprises this indie adventure loves to throw at you, I should’ve seen it coming. But when every single other chest in the opening area rewarded me with an assortment of new weapons and healing items, surely this wooden vessel atop the cliffside held similar goodies? I was a fool. The second I opened the chest, a pair of bulbous human eyes were staring back at me in ferocious anger, like I’d woken a bear from hibernation.
And now, its only goal was to tear me limb from limb.
Queen’s Domain’s mimic is the stuff of nightmares. Upon waking, a fleshy tentacle protrudes from the bottom of its chest-shaped body and two sharp claws burst from its sides, which the creature then uses to begin crawling towards you. It pursues you with an instinctual urge to destroy that nothing else in the game has had up until this point.


