From quicker movement to sending Link to space, The Legend of Zelda: Ocarina of Time speedrunners have already found a few ways to break the remake.
One of the best things about a new Zelda game is seeing just how quickly players can speed through it, but Nintendo’s latest video game being a remake presents a unique situation. The Legend of Zelda: Ocarina of Time has accumulated some of the most bizarre speedrunning strategies in its 28 years on the market, and in just a few days, the Nintendo Switch 2 remake looks like it will live up to that legacy.
Creative players started peeling back the layers of the new version of Link and Zelda’s classic adventure just hours after it launched November 5. Even just moments into its life, they’ve discovered some seemingly useful (and hilarious) ways to break the game, with more almost certainly to be discovered in the weeks, months, and years ahead. Let’s start with what might be the most common tactic under investigation so far: sending Link hurdling into the air at high speed.
Ocarina of Time Remake speedrunning has begun https://t.co/lnEvgaHgj0
— ZFG (@zfg111) November 7, 2026
Ocarina of Time speedrunner Zfg1 seems to be one of the first to discover that the Switch 2 Zelda remake has interesting physics, which, if pushed far enough, can toss Link into the air like a firework. Even at first glance, you can probably guess how a safe landing from that height opens the door for players to get creative and skip portions of the game.
It seems relatively easy to replicate, too, with X/Twitter user @Vespher also sharing footage of them pulling off the same stunt in the same location. Other locations seem to be susceptible to Link’s sudden weightlessness with some careful positioning, with a similar area highlighted by other players.
You might think that Link will only be able to fling himself skyward in extremely specific locations, but fear not, as there are other ways to send him for a ride. Another popular glitch making the rounds in The Legend of Zelda: Ocarina of Time remake’s first weekend in the public’s hands only asks Hyrule’s hero to stand in a chest. A few sudden movements (or even a well-placed bomb), and poof, ceiling.
Nocturne skip with a normalized setup and a buffered ocarina actor jump (ez mode) https://t.co/QvtrVKYnC1
— Vespher (@Vespher) November 7, 2026
特定の宝箱の上でめっちゃ高く飛べるバグ
ネタバレ注意
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