Phantom Blade Zero Is the Perfect Martial Arts Game, For Better or Worse

Phantom Blade Zero Is the Perfect Martial Arts Game, For Better or Worse


With games like Pragmata, 007 First Light, Beast of Reincarnation, and Onimusha: Way of the Sword, I’ve spent much of 2026 thinking about what makes a good action game. Is it about the challenge of performing extraordinary feats on the screen? Is it about fighting, and winning, excruciating battles against enemies that feel mathematically impossible to beat? Is it just about power fantasy?

There’s merit in difficult games that push us to master combos and boss fights, but in recent years, these sorts of games have become hegemonic. That’s why developer S-Game’s Phantom Blade Zero surprised me. Unlike many of its contemporaries, Phantom Blade Zero is not more interested in requiring players to achieve the martial prowess of kung-fu masters with their controllers than it is in celebrating martial arts as a spectacle. Unfortunately, the game pushes this desire too far for its own good.

A tale as old as time

At the center of Phantom Blade Zero, out Oct. 29 for PlayStation 5 and Windows PC, there’s Soul, the somber and mysterious protagonist, whose main goal is to find a way to survive before his magically inserted artificial heart stops working. He has only 66 days to accomplish this goal. The protagonist is a legendary swordmaster and a former member of the Order, an organization that is influential in the Wilun. Like many other warriors, he uses and manipulates Sha-Chi, and has continuously fought the Maskwalkers.

That all sounds cool, right? Did I understand what all these terms meant when I started playing the game? Nope! Did I feel overwhelmed? Sure did!

The Order, Wilun, Sha-Chi, and Maskwalkers were just some of the terms I encountered in the first hours of the game, with little context to give them color or shape. At first, I felt frustrated that I didn’t really understand what was happening and why the cool-looking edgelord warrior (I mean, his name is “Soul!”) was doing whatever he was doing. But then I gave in, and just let the game guide me.

phantombladezero_review_pose_2 Image: S-Game via Polygon

You see, Phantom Blade Zero presents a narrative structure that I have seen in other Chinese productions, from donghuas like Lord of Mysteries to novels like Mo Dao Zu Shi. As with these, in Phantom Blade Zero, there is little to no exposition. Scenes aren’t created with the sole purpose of introducing concepts or character backstories, nor is dialogue structured to teach us key words. Our understanding about the world and characters is meant to gradually develop as the story unfolds. To enjoy a story like Phantom Blade Zero‘s is to trust the process and resist the desire to have every element thoroughly explained beforehand.

Although Phantom Blade Zero does start focusing on Soul’s journey of survival, the story expands to become a larger and more complex tale of world-changing conspiracies. Despite its epic proportions, though, the story only had one or two moments that emotionally affected me. Most of the time, I was struck more by what was happening to the regular people living in it world — like the everyday soldiers trying to survive in an outpost who, later on, you must kill, since they have turned into monsters.

On the other hand, learning more about Soul’s story made the reason behind his journey clear to me, but didn’t necessarily make him more interesting. He’s a character chasing revenge and redemption, bound by his loyalty and honor, yet can’t escape his own two-dimensional identity. But if there’s a silver lining to the blandness of Soul’s personality, it’s that it gives more room for Phantom Blade Zero’s enticing worldbuilding to shine through.

As I navigated the game’s maps and completed the quests, I had to control my own anxiety whenever a new term was tossed at me with no explanation, and instead let each dialogue with NPCs, notes left by long-dead characters, and flashbacks weave a coherent story. Eventually, I understood the captivating mix of traditional Chinese fantasy elements with steampunk that S-Game created. Beautiful maps where nature and towers exhaling streams of scalding steam coexist.




Read Full Article At Source


Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail

Leave a Reply

Your email address will not be published. Required fields are marked *