Historically, the first time you’d step into a World of Warcraft dungeon as part of The Alliance is The Deadmines. However, World of Warcraft: Forever introduces a new low-level instance called The Hall of Thanes that dishes out blue quality gear like candy on Halloween, getting your character off to a flying start. It’s effectively the Alliance version of Ragefire Chasm, making it the perfect spot to dust off your mechanical cobwebs if it’s been a hot minute, or learn fundamentals if you’re a beginner dungeoneer.
Here, we’ll take you through everything you need to know about WoW: Forever’s Hall of Thanes. This includes how to get there, how to clear all five of its associated quests, boss strategies, and, of course, a full rundown of all the juicy loot you can acquire. Based on its difficulty, we’d recommend abstaining from HoT until you reach level 14. The extra spells from this milestone are likely to come in handy, regardless of your class.



How to get to Hall of Thanes
Hall of Thanes is located in Old Ironforge, which is accessible from The High Seat in Ironforge.
Getting to Hall of Thanes could not be easier if you rolled a dwarf or gnome, as you’ll naturally start your journey in Dun Morogh. If you find yourself in Stormwind first, simply take the Deeprun Tram from the Dwarven District to Ironforge.
If you’re a Night Elf hailing from Darnassus, you luckily won’t have to make janky death runs from Menethil Harbor or brave the Wetlands like the old days. First thing’s first, take the portal to Rut’theran Village, before hopping on a boat to Auberdine in Darkshore. From there, board the new ship that takes you directly to Stormwind. Step onto the tram, and you’re good to go.
Now in Ironforge, make your way to The High Seat, which is accessible from The Great Forge (around 44, 52). As soon as you’re inside, hook a left, follow the stairs down, and you’ll end up in Old Ironforge.
Hall of Thanes Map

The route through Hall of Thanes will have you snake your way through the western hall of Anvilmar’s Rest, into the main chamber, and then out to the Dark Iron Ingress in the dungeon’s eastern sector. Once cleared, it’s back into a central hall, before taking a brisk jog north to the Reliquary of Kings. After clearing the dungeon, you’ll be able to head directly south through the now-open doors, making for a quick exit.













