The Blood of Dawnwalker PS5 review: A vampire RPG


It is almost impossible to talk about The Blood of Dawnwalker without mentioning The Witcher 3. Developer Rebel Wolves was founded by Konrad Tomaszkiewicz, who directed CD Projekt Red’s much-loved RPG, and its team includes several other veterans of The Witcher and Cyberpunk 2077. You can see that shared DNA everywhere: the muddy villages, morally complicated quests, troubled peasants and a medieval world in which the monsters are not always the worst people you meet.

That comparison is useful but also slightly unfair. The Blood of Dawnwalker is the debut game from a much smaller studio, not The Witcher 4 with vampires. Its writing can be excellent and Vale Sangora an absorbing place to explore, but awkward combat and technical glitches regularly remind you that this adventure could have used more polish.

Thirty days to save your family

The Blood of Dawnwalker cutscene

Image: Bandai Namco

Dawnwalker takes place in Vale Sangora, a fictional area of the Carpathian Mountains during the 14th century. War and plague have weakened the region, allowing an ancient vampire called Brencis and his followers to seize power. They claim to have brought order, but that order includes a blood tax and a population living under their control.

You play as Coen, who is turned into a Dawnwalker – basically a human during the day and vampire at night. Brencis takes Coen’s family and gives him 30 days and nights before they are sacrificed in a ritual. Thankfully, the clock does not run continuously, and time only advances when you complete quests. Interestingly, exploration doesn’t move time forward. So, time is effectively a currency here, and the real question is what quests or missions are worth spending it on.

I have to admit it’s the game’s smartest idea. I initially expected the deadline to make me anxious about doing side quests, but it had quite the opposite effect. Because the cost of an activity is stated upfront, every decision feels deliberate. Helping one person may reveal a route into a fortress, weaken one of Brencis’ allies or provide information that changes another quest. Ignore someone for too long, however, and their situation may move on without you.




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