13 Most Influential Video Games of the Past 45 Years

13 Most Influential Video Games of the Past 45 Years


Developers don’t always set out to make the most influential games they can. A lot of them are just trying to provide players a good time, blissful escapism, mental stimulation, or thoughtful commentary. But sometimes, the sum of those efforts amounts to more than that. Every so often, a game comes along that forever shifts the landscape of the medium, and it doesn’t even have to be as big as Grand Theft Auto 6 to do it (though we’d bet that one will have influence, one way or another). Every new game in a particular subgenre owes something to those trailblazers, and by extension, so do we. Here’s our list of the 13 most influential games of all time.

1

Pac-Man (1980)

a photo of a person playing Pac-Man Photo: Emmanuel Dunand/AFP/Getty Images

In 1981, Jerry Buckner and Gary Garcia released a popular song called “Pac-Man Fever,” which referenced the 1980 arcade game from Namco. That’s certainly not the only time a video game has been referenced in popular music, but this was decades ago, when such things were far less common. It’s a good indicator of how big the game got in just two years. And even before Mario gave Mickey Mouse competition, Pac-Man proved the power of the mascot to inspire people to become players. That probably wouldn’t have happened if the game weren’t also a joy to play, with its effective maze and score chasing mechanics. The game earned its props, and inspired numerous clones in years to follow. Pac-Man, meanwhile, remains a pop-culture icon to this day, appearing across a wide variety of platforms and even in the Smash Bros. games.

2

Rogue (1980)

What getting hit looks like in Rogue (1980) Image: Epyx, Inc./Pixel Games UK

Over the years, a lot of games have made much of the concept of “lives,” which give players additional chances to pursue a higher score or perfect a level. Rogue built a whole game around the notion that you get just one chance at the world, which always comes back different on any subsequent attempts. Suddenly, the goal isn’t to get from one point to another as quickly as possible; it’s to get to that next destination while making choices about resources that will allow you to push ever further. The rogue-like and the rogue-lite wouldn’t exist without that concept, and Rogue explored it first. Despite the rudimentary visuals, it still offers an engaging experience today.

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