
I find myself in a weird place for my in-progress review of EA Sports FC 27. On one hand, worthwhile strategic elements have finally been added that reflect real-world tactics in a concise, intuitive way. On the other hand, the promised improvements to behavior and pathing of computer-controlled players on the field still ring hollow, carrying over many of the same issues the series has had for over a decade. Couple this with the dreaded introduction of open-world elements via The Grounds, and the result is yet another instance of positive steps forward but negative steps backward.
Ever since NBA 2K14 introduced MyPark, which eventually evolved into The Neighborhood in NBA 2K18 and The City in NBA 2K21, I figured it was only a matter of time before EA brought a similar open world full of activities to its sports franchises. While The Grounds isn’t without merit, it often feels like EA is trying to solve a problem that didn’t really exist.
My first impression is that The Grounds doesn’t need to be an open-world environment to deliver what the playerbase wants out of a more communal online mode. I don’t need to run through a visually saturated, low-resolution city populated by lifeless NPCs just to find a game mode to start up when simple menus devoted to the same function can do the same thing in a more efficient manner. Sure, it works well as an active lobby for matchmaking and makes it easier to find other players and move between activities, but between the framerate drops and unnatural character animations, nothing immersed me in the hub in EA Sports FC 27 enough to justify its existence.
The issues above are only compounded by the myriad of unskippable cutscenes and NBA 2K15-level voice acting that make up The Grounds. The irony is that I was initially excited by the new hub world because it brings back one of my favorite FIFA characters from The Journey story mode: Alex Hunter, who first appeared in FIFA 17 and FIFA 18, once again voiced by Adetomiwa Edun. That enthusiasm disappeared quickly once Hunter began speaking, as his delivery feels noticeably more rigid and detached than it did during his original story.
Edun’s performance nearly a decade ago was passionate and natural, whereas The Grounds’ version of Hunter sounds like he would rather be anywhere else. Things get even more painful when Kylian Mbappe appears shortly afterward, delivering his lines with such a stiff, mechanical cadence that it was clear he read his lines directly from a script all in one take. I honestly found myself grateful that my created character doesn’t speak to avoid adding more uncomfortable interactions. While I plan to explore more of the online portion of The Grounds this weekend, the hub itself has not made a particularly strong first impression.
Read Full Article At Source


