The 2000s represented a golden age for shooter games. Both first-person and third-person shooters saw a plethora of all-time classics released across a number of platforms during the aughts, while the immense success of consoles such as the PlayStation 2 and 3 and Xbox 360 helped spearhead the genre’s push into the mainstream. More than two decades later, many of those games remain standard-bearers for shooters as a whole.
Many of the most notable shooters from the 2000s have been remade over the years, as their impact and enduring popularity make them attractive candidates for a modern overhaul. Others have received remasters, which aim to preserve the game’s original experience while updating elements such as visuals, performance, resolution, and more for newer hardware. But which shooters from the 2000s remain so good that they still don’t need a full-blown remake? Let’s dive in. After all, we must “finish this fight.”
Note: Games that have received remasters are eligible for this list, but those that have received a complete, ground-up remake are disqualified.
1
STALKER: Shadow of Chernobyl
Release date: Mar. 20, 2007
Platform: Windows PC
There are few shooters from the 2000s quite like STALKER: Shadow of Chernobyl. Set in an alternate version of the Chernobyl Exclusion Zone, GSC Game World’s first-person shooter (FPS) throws players into a radioactive wasteland filled with mutants, hostile factions, bizarre anomalies, and valuable artifacts — all the while mixing traditional shooter gameplay with engaging RPG and survival-horror elements.
That combination makes simply surviving “The Zone” an adventure unto itself. Ammo and medical supplies are extremely limited (especially on higher difficulties), and firefights can turn into one-sided bloodbaths swiftly. Furthermore, the game’s A-Life system helps enemies and creatures feel like inhabitants of the world rather than cannon fodder waiting around for the player to show up, then blow them up.
Shadow of Chernobyl might be rough around the edges, but that almost feels appropriate for a game this grimy, hostile, and ruthlessly atmospheric. A modern remake could certainly smooth out some of the game’s more infamously janky elements (such as enemies occasionally getting stuck or quests reappearing), but doing so might also scrub away some of the weirdness that made STALKER such a cult classic in the first place.
2
Prey
Release date: July 11, 2006
Platforms: Windows PC, Xbox 360, Mac
Upon seeing a game with the title of Prey, you might be thinking: “Hey, wasn’t that remade in 2017 by Arkane Studios to critical acclaim?” Although it shares the title, Arkane’s 2017 Prey is an entirely different game than the 2006 original.
Developed by Human Head Studios, the original Prey follows Cherokee mechanic Tommy Tawodi after he, his girlfriend, and his grandfather are abducted aboard a gigantic alien vessel known as the Sphere. From there, things get progressively wilder and more intense, with Prey using portals, gravity manipulation, wall-walking, and Tommy’s spirit-walking ability to flummox the player’s sense of direction as well as traditional FPS expectations.
Those mechanics are what make Prey feel remarkably distinct even two decades later. Shooting enemies through portals, fighting while the room itself seems to turn upside down, and navigating environments that deliberately ignore the normal rules of physics give the game an identity that few shooters have successfully replicated since. A graphical touch-up would certainly be welcome, but rebuilding Prey from scratch risks changing the very strangeness that made this shooter memorable to begin with.
3
Crysis
Release date: Nov. 13, 2007
Platform: Windows PC
Featuring utterly spellbinding graphics for its era, this Crytek-developed and Electronic Arts-published FPS pushed the boundaries of what a shooter could look like. Its cutting-edge, nearly photo-realistic visuals helped make Crysis a technical benchmark, while its open-ended environments gave players ample freedom in how they approached each encounter with enemies.
Main character Nomad, aka Delta Force soldier Jake Dunn, also had one of the game’s defining mechanics at his disposal: the Nanosuit. Using stored energy, the suit allowed players to enhance Nomad’s strength, speed, armor, and cloaking capabilities, opening up multiple ways to tackle both human and extraterrestrial enemies.
That combination of visual spectacle, sandbox combat, and the iconic Nanosuit still gives Crysis an identity all its own. And if you had a PC capable of running it at its highest settings upon release — a notoriously difficult task, to be fair — the experience was even more impressive.
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