Marvel’s Wolverine game review: Logan deserved better

Marvel’s Wolverine game review: Logan deserved better


The superhero genre isn’t new to Insomniac Games. After all, the Sony-owned gaming studio has already proven that it knows how to make a good superhero game with its Marvel’s Spider-Man series. But Wolverine is a very different character from Spider-Man, and adapting him into a game was always going to require a different approach.

Marvel’s Wolverine certainly looks and feels the part, then. Logan is aggressive, combat is rightfully violent and the game is packed with the sort of large-scale action sequences expected from a PlayStation blockbuster. But while Insomniac has created a convincing videogame version of Wolverine, the game built around him does not always live up to the character.

A different sort of Marvel game

Lady Deathstrike

Image: Sony Interactive Entertainment

Set before the formation of the X-Men, the Marvel’s Wolverine brings Logan back into the orbit of Team X after a series of mutant disappearances. That means familiar characters such as Sabretooth, Mystique and Jean Grey make their appearances, while billionaire industrialist Bolivar Trask is our main antagonist – or so it seems, at first.

It is a darker setup than Insomniac’s Spider-Man games, although Marvel’s Wolverine is still recognisably a big-budget PlayStation production. There are cinematic transitions, lavishly produced cutscenes and enormous set-pieces designed to remind you that a great deal of money was spent making all of this. Sony even launched Wolverine-themed limited edition PlayStation 5 consoles. The campaign also takes Logan across several locations, including Madripoor and Tokyo, instead of anchoring him to one open-world city.

This is a largely linear game, and I do not think that is necessarily a weakness. After years of open worlds filled with markers, errands and crafting materials, I find a game that simply wants you to move from one encounter to the next incredibly refreshing. The problem is that Marvel’s Wolverine often presents detailed locations that look as though they should be explored, only to funnel Logan through narrow routes and invisible boundaries. These places can feel more like film sets than actual cities.

The quieter exploration sections do little to change my impression. There are collectibles and optional challenges; whiskey bottles and metal crates that unlockable costumes and skills but searching for them is rarely interesting in itself. Insomiac’s Spider-Man made getting from one collectible to another part of the fun. Here, moving away from the main path frequently feels like delaying the next fight.




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