If you’re on the fence about Star Wars Zero Company, you should know what you might be getting into. The game currently has an aggregate critic score of 85 on Metacritic, making it one of the best reviewed Star Wars games in recent memory. When it comes to story and gameplay, it’s a masterfully executed tactics game in the style of X-COM with memorable characters. What none of the reviews I read or watched mentioned is that Zero Company is also something of a technical mess.
On PC, the game has all the trademarks of a janky Unreal Engine 5 release. I’m running a system with a Ryzen 7 5800X3D, RTX 5060 Ti and 16GB of RAM, and I’m getting constant traversal stutter and input lag when I try to play the game with a mouse and keyboard. I’ve also encountered a bug that forced me to restart the same mission twice. Yes, you might say I’m running the game on a glorified RTX 3070, but even those with more powerful GPUs like the RTX 5090 are complaining of poor performance. On Steam, the game has a “mostly positive” rating across nearly 9,000 reviews, and yet almost every one of those reviews mentions stuttering, game-breaking bugs and crashes.
“Started off having a great time,” one negative review starts. “Then came the crashes. Crashed almost every hour, so needed to save every few minutes. On the times I forgot to save, I had to replay the entire section again. Of course it only ever crashed as I was about to complete a mission.” Over on Reddit, console players are complaining of their own set of issues. YouTuber Daniel Owen has also made a video about the game’s PC issues. While I haven’t played the Xbox Series or PlayStation 5 ports, there are similar reports of crashes and stutters floating around the internet for each.
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