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Man, it’s been a rough summer, but I promise you, it’s nearly over.
It has always been like this. For decades, the game industry has more or less shut down — or reduced itself to a small hum of subsistence — between the noisy previews of E3/Summer Game Fest in early June, and the noisy previews of Gamescom in late August. People go on vacation, players spend more time outside, and there are few big games released. Then Gamescom fires the starting gun on the busiest release period of the year.
It’s never been quite like this, though. This year, releases slowed down but the news cycle didn’t. We had the Xbox layoffs, Sony killed physical games. Everyone was hot and angry. The gulf between the number of exciting new games to play and talk about and the number of enraging topics to consume the discourse just kept growing. The algorithms must be fed, after all, even if it’s only with bitter gruel. This week, gaming’s summer stumbled to an exhausted climax with the Grand Theft Auto 6 leaks, which started out fun and, like everything else, quickly turned awful.

