![]()
Naughty Dog’s The Last of Us Online was more than just a “side project,” and it’s a big reason why the studio hasn’t had a brand new game since 2020.
According to Jason Schreier, The Last of Us Online was reportedly not a game that was buying the team time until Intergalactic: The Heretic Prophet. It was seen as a major release for the studio, as opposed to a mere side project. Schreier claimed that the majority of the team on Intergalactic actually came over after The Last of Us Online was scrapped.
As has been reported before, toward the end of its development, the team began to realize that once the multiplayer project came out, they couldn’t just release it and be done. It would require a lot of resources and time to be supported long term, slowing down or taking away attention from the studio’s beloved single-player projects. As a result, once the game was scrapped, it left Naughty Dog with a major gap in its release cycle. There hasn’t been a brand new title from the studio since The Last of Us Part 2, but Naughty Dog has multiple projects in the works now, which may prevent such a significant gap in the future.
Read Full Article At Source

