Puzzle games are considered a cerebral activity, but in truth there are two types of puzzle game. There are the ones that really give your logical deduction capabilities a workout, like Jonathan Blow’s The Witness. Then there are the ones that are as gloriously and mindlessly gratifying as the dumbest, most violent shooter. In the 2000s, the masters of this latter type were PopCap Games, creators of Peggle and Plants vs. Zombies, and unholy wizards of the casual puzzle game, whose grip on players’ dopamine glands has rarely been matched.
A couple of games from PopCap’s pomp are currently available on Xbox Game Pass for console: the Xbox 360 versions of Bejeweled 2 and Bejeweled 3. Bejeweled, originally released as a browser game at the dawn of the millennium, is an almost insultingly simple match-three game, with similarities to Sega’s Columns and Nintendo’s Panel de Pon/Tetris Atttack. There’s a field of brightly colored gems; swap pairs to clear lines of three or more, thus dropping more gems onto the field. Matching four or five gems creates gems with explosive special effects. That’s it.
I don’t think PopCap’s designers would claim to have created anything especially novel or groundbreaking with Bejeweled. What they did do was polish this simple concept to an absurd degree. The crisp gamefeel, the potent sound design, the expert tuning, and the glossy, twinkling visuals suspend the player perfectly between excitement and relaxation; they synthesize a kind of blissed-out Y2K screensaver aesthetic where happiness is just one more chain away.
People often play match-three games on their phones with the sound off, but I urge you to go the other way with Bejeweled: put on your best headphones and lock in. These games have a truly amazing soundscape. Urgent but hopeful synth music burbles away under a layer of chimes and bangs. If you get a good chain, a deep voice, saturated in reverb, intones the word “EXCELLENT,” and it’s all the validation a person could ever need.
I could discuss the design or the various modes, which include puzzle, time-attack and endless modes, but honestly it doesn’t matter. You will just play the standard mode anyway. I will just note that PopCap’s arbitrary enforcement of “levels,” whereby hitting a certain score sends you down a psychedelic wormhole and refreshes the board, is a critical part of Bejeweled’s insistent, artless charm. This is no purist test like Tetris; it’s a machine for making you feel good.
Read Full Article At Source



