Everyone knows how this story ends. A brave but probably stupid archaeologist ventures into an ancient tomb, perhaps with a crew. They dodge traps and ignore warnings etched into stone walls in hieroglyphics. Once the sarcophagus is disturbed, the mummy rises to immediately claim its first victim. Even if some intruders survive, they’re almost always cursed — until the mummy hunts them down and devours their souls. Somehow, Magic: The Gathering once managed to tell that entire story through the mechanics on just one card. It’s a shame that it’s been buried for more than 15 years.
In a recent interview with Polygon, vice president of Magic design Aaron Forsythe and senior creative designer Doug Beyer reflected on the lasting legacy of Magic 2012, a core set that recently celebrated its 15th anniversary. When asked about cards from the set the team expected to be more memorable that somehow got lost to time, Beyer had a decidedly spooky answer.
“I definitely thought Vengeful Pharaoh would see a bit more play,” Beyer said. “It was such a flavorful top-down design — a creepy mummy who was cursed to leap back to life whenever someone dared to disturb your hallowed tomb.”
In a set with zero legendary creatures, Vengeful Pharaoh sort of feels like it should be one. For a cost of five mana (two colorless and three black), you get a 5/4 zombie with deathtouch. That’s already pretty spot-on flavor for a mummy. Even if it merely touches you, you’re dead. It’s powerful but slow, especially considering it requires three black mana to play, which is harder to pull off in multicolor decks.
The really interesting part is the second ability:
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
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