League of Legends originally launched on October 27, 2009, and is approaching its 17th anniversary later this year. As it’s grown and evolved for nearly two decades, players have longed to relive the past. So much so that there have been a few fan-made projects, such as Chronoshift, that sent League back to its early era.
Unfortunately, these projects never saw the light of day, as they were shut down by Riot Games. But the community’s —and the developer’s — nostalgia never waned. Ahead of League Classic‘s launch on July 29, I spoke with Paul Bellezza, executive producer of League of Legends, on how Classic came to fruition in a video call.
This interview has been edited for brevity and clarity.
Polygon: What is League of Legends Classic?
Paul Bellezza: League Classic is our take on the greatest hits of League‘s eras. It’s something that players have been asking for for a really long time. But, when you get into the conversation, people go, “When would that be?” What patch? What era? How would you even do that? What would you even want in it?” and that debate has also happened on League at Riot for a long time as we’ve said, “That would be cool, but what does that even mean?”
What happened for us to realize we should pursue something like this was we actually did a Thunderdome project. … Thunderdome’s our internal hackathon, and it’s basically a week where teams can build whatever they want. Some team members were passionate about resurrecting a version of League from around the 2013-era, around season 3. They put together a prototype that they created last summer. It had about nine, 10 champions, pretty small roster, but it was a lot of fun.
It kind of proved that, one, it’s technically feasible, because we weren’t even sure. The League engine and software has evolved so many times over the years. Could we even access some of the older assets and older code? And then, two, is it fun? And they were both true.
So ultimately, what we came to after putting a team together, is we’re gonna use season 3 as a framework. That era laid a lot of groundwork for what League would eventually evolve into, but still had some of the older designs of some of our champions like Sion, Akali, and Katarina. Just earlier versions that were fun, but different.
When I tried to think of League Classic, it would have to be either season 1 or season 3. Why did you select season 3 as the framework?
One thing is League launched around the world at different points in time. It launched in 2009 in North America and then in Europe around late 2009 or early 2010. It didn’t hit Korea until the end of 2011. It didn’t reach China until around that time. When you ask someone, “When did you start playing League?” that’s variable by where you are in the world. I’d say season 3 was kind of a good mix of most regions as they were onboarding onto League.
And then the second one is, that’s kind of when the game was coalescing. I think Alex Ich when he was on Moscow Five… they showed jungle pathing as a valuable role. Back then it was two top, two bottom, one mid, right? It was different, so that’s why we kind of went back to [season 3]. … When you talk to people around the world, that’s kind of a common reference point, and so that’s the right place to start and see what we can pull.
But, there will be some stuff from even like 2015, like we’re gonna have Zz’Rot Portal in the game. And then there’s some funnier stuff like Heart of Gold. So really a greatest hits, and then, of course, we’ll have some of the looks from that era.
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