Big Walk Is Destined To Be Your Next Big Co-Op Obsession

Big Walk Is Destined To Be Your Next Big Co-Op Obsession


Often my job involves playing games before they come out. Sometimes, this means I’ll come away feeling like I’ve just played the next big thing. That’s one of the most exciting parts of my job, really, and it happened yesterday; I’m certain Big Walk is the next big thing. 

Developed by Untitled Goose Game’s House House, Big Walk is a two- to 12-player co-op game in which you explore a huge island full of puzzles and secrets. Playing in first-person as vaguely human-like, customizable avatars, you and your group will solve all sorts of puzzles in a game that is perhaps most reminiscent of Peak, but ultimately does a lot of things in its own special way. 

Big Walk drops you onto its island setting with virtually no hand-holding. There’s a colorful gymnasium area you’ll start in that tutorializes the game’s mechanics to whatever extent you want to learn them. You can interact with buttons, pick up objects, hold them over your head, kick them away, perform a number of hand signals, and…that’s about it. Whenever you’re ready, you can leave this area and begin exploring a world without quest markers.

In their place, you’ll see hints of landmarks you may want to investigate–a colorful structure downhill, a train track built along a mountainside, a footbridge built over the ocean. What awaits you is completely unknown, but the game’s nonlinear path and gentle nudges make magic happen.

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