
Ask players what their favorite mode is in EA’s revitalized College Football series, and most will tell you it’s Dynasty or Road To Glory, which give players control of an entire school football program or a created player, respectively. Unlike Ultimate Team, EA’s long-standing pay-to-win mode seen in all of its sports games, these modes have largely been untouched by microtransactions. But College Football 27 has crossed a line, according to many players who have voiced their frustrations online.
Dynasty and Road To Glory now each allow you to pay to instantly improve your coach or athlete, rather than improve them over time through play. To hit the coach level cap of 100, players would need to spend 12,000 points, which equates to $100 if bought in bulk. The early-access Ultimate Edition of the game includes 4,600 points, meaning even the most expensive version of CFB 27 seems designed to ask players to fork over more money or else trudge through a remarkable grind, as one player on Twitter explained. You can see that breakdown below.




