These days, it seems like you can’t load an online storefront without finding a 3D adventure game of some sort featured. There was a time when they were considerably less familiar, though. Developers had to find compelling ways to usher players through intimidating environments while teaching them a different way to play. Innovation abounded, and almost everything was new, including a helpful fairy named Navi who guided players through the wonder that was The Legend of Zelda: Ocarina of Time. Nintendo announced a remake of the N64 classic last month, and the developers of that remake shouldn’t mess with perfection.
Listen, it’s pretty clear that not everyone loves Navi, especially today. When people mention her, they often talk about the more annoying aspects of her existence. And we’re not here to dismiss those entirely. We just feel that some of the objections get more emphasis than they ought to, especially when one considers the gifts the helpful character brought to the game.
At the start of Ocarina of Time, the camera followed the tiny little fairy as she flew down to a hut in Kokiri Forest, where a fitfully slumbering Link had no idea just how much his life was about to change. That’s the same moment Nintendo featured in its recent remake trailer, although Navi didn’t appear.
From the moment Link awakened that fateful morning, he had a dependable ally who would leave players divided. She first guided him to the Great Deku Tree, which set him on his quest to save Hyrule from the malevolent Ganondorf. Along the way, Navi offered encouragement, helped him target enemies in combat, and explained the variety of lore he encountered in the broader world. She remained by his side from the game’s beginning to its end, pitching in whenever things got dark or confusing. Yet some players still don’t care for her at all.
It’s true that Navi could be annoying. In the original game, sometimes she would pop up to shout the same tired phrase just when players were trying to accomplish something difficult, summoned by an errant button press. Or she zoomed in on a distant object, interrupting Link while he prepared to deal with roaming skeletons (or worse). And there wasn’t a lot of variety in what she had to say. But such flaws are forgivable.
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