10 best Marvel Super Heroes Commanders in Magic: The Gathering, ranked

10 best Marvel Super Heroes Commanders in Magic: The Gathering, ranked


Love it or hate it, Universes Beyond has fundamentally changed Magic: The Gathering. Every new crossover brings fresh debate over whether outside franchises belong in the game, but it also gives Commander players dozens of new legendary creatures to build around.

The recently released Marvel Super Heroes is no exception. Between the Avengers, Fantastic Four, a few X-Men, and iconic villains like Doctor Doom and Ultron, the set is packed with Commanders that appeal to wildly different playstyles. Some are obvious fan favorites. Others have emerged as surprise hits thanks to clever mechanics or powerful synergies. So which Marvel legendary creatures are actually worth building around? Using EDHREC data, these are the most popular Commanders from Marvel Super Heroes right now.

10

Crystal, Inhuman Princess

Crystal, Inhuman Princess

She might not be a household name for more casual Marvel fans, but Crystal, Inhuman Princess is a very worthy addition to the Fantastic Four precon.

For only three mana, she’s a 2/3 with flying that deals damage equal to the number of colors in a noncreature spell’s mana value when you play it. As a Commander, you want to build her with plenty of multicolored noncreature spells, but you’d also do well to incorporate cards that buff noncombat damage like Artist’s Talent, Chandra’s Incinerator, or even the brand-new Hawkeye, Young Avenger.

That, plus the fact she can tap for four colors of mana, makes her a versatile Commander indeed. That also makes her a four-color card to build around, and a relatively cheap mana dork you can bring out on turn three is very welcome indeed.

9

T’Challa, the Black Panther

T’Challa, the Black Panther

A card that’s likely to be much more recognizable to just about any Marvel fan, T’Challa, the Black Panther is a Selesnya (white-green) card that helms the Wakanda Forever precon.

When T’Challa attacks, he creates a tapped Vibranium token. These indestructible artifact tokens tap to generate a single colorless mana that can only be used for artifact spells. When you cast an artifact spell worth four mana or higher, T’Challa gets +1/+1.

Given there are a bunch of these in the deck already across equipment like Panther Habit and Vibranium Strike Gauntlets, artifact creatures like Panther Robot, and traditional artifacts like Shuri’s Fabricator, it shouldn’t take long to make T’Challa a towering threat.

8

Ultron, Artificial Malevolence

Ultron, Artificial Malevolence

Our first villain on this list is Ultron, Artificial Malevolence. It’s a three-cost, colorless artifact creature that lets you copy nontoken artifacts as they enter for two colorless mana.

Not only that, but if they’re not a creature, then Ultron transforms them into 2/2 creatures. If I wasn’t so against mixing universes in my decks, I’d be considering slipping this card into my Necron Dynasties Warhammer 40K precon (albeit as one of the 99).

It pairs nicely with in-universe cards like The Ten Rings or the Arc Reactor. These are powerful cards in their own right, but making them creatures is icing on the cake. And, if you’re happy to mix things up a little, Krang, Utrom Warlord can give all of your artifact creatures flying, trample, indestructible, and haste.




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