When you think about the music in Diablo games — in fact, when you just think about Diablo games — you hear one thing in your mind: a steel-string guitar, echoing with heavy reverb, playing slowly strummed chords and picked arpeggios over a moody backdrop.
This is one of the most distinctive and powerfully evocative musical identities in gaming. It just is Diablo. It does so much to set the series’ dark fantasy setting apart from the high-fantasy grandeur of contemporaries like Warcraft and The Elder Scrolls. It’s mournful, personal, ancient and modern at the same time, rooted in vague, mysterious folklore rather than Toklienesque saga.
The sound originates in “Tristram,” a masterpiece of mood music by composer Matt Uelmen from the soundtrack to the original 1997 Diablo. It has echoed throughout the series ever since; no Diablo game soundtrack is complete without a plucked steel-string guitar somewhere. Uelmen expanded on it throughout the opening passages of Diablo 2; Diablo 3 quoted it directly in “New Tristram.”
Such a memorable sound can be a double-edged sword for the musicians working in its wake, though. I spoke to members of Blizzard’s music team recently when they were in London for a Diablo-themed concert, and they expressed appropriate reverence for the “Tristram” sound, but also a desire not to spend the rest of their lives aping it.
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