The best 2D Zelda game wasn’t even made by Nintendo

The best 2D Zelda game wasn’t even made by Nintendo


In the late 1990s, Nintendo wanted more Zelda games — a lot more — but wasn’t sure how to balance new releases alongside making sure younger and newer players could still get hold of the classics. In stepped Capcom screenwriter Yoshiki Okamoto, who led the studio’s then-new screenwriting subsidiary Flagship, with a pitch for series creator Shigeru Miyamoto. It was something that resembled classic Zelda while expanding the scope of what the series could be. In 2001, after a couple years of development struggles and trimming back the scope, the pitch transformed into Oracle of Ages and Oracle of Seasons for Game Boy Color, the most inventive and memorable of the series’ 2D games.

The gist of the games is this. Link, fresh off some other Hylian adventure, gets a dream call from the Triforce. Distant lands are in trouble — Labrynna, if you played Ages, and Holodrum if Seasons was your choice. He had to stop the forces of darkness before it was too late, but of course, it was already too late. An evil witch possesses the Oracle of Ages and gains control of time, while a general with a pointy hat kidnaps the Oracle of Seasons and sends nature tumbling into chaos.

Box art for Zelda: Oracle of Ages and Oracle of Seasons Image: Capcom/Nintendo

On the surface, there’s a lot of common ground with A Link to the Past and Link’s Awakening (though without the latter’s first three prologue-style dungeons). You fight through eight dungeons, get new tools to solve more puzzles, trounce a bunch of bosses, and play delivery elf-boy passing parcels all around the land until you end up with a really cool weapon at the end of it all. It was classic, as Capcom intended, but there was a lot more going on, too.




Read Full Article At Source

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail