After the blockbuster success of Black Myth: Wukong and with the enticing Phantom Blade Zero waiting to strike on the horizon, it’s clear that Chinese-developed action-RPGs are having a bit of a moment. The latest contender to step into the spotlight with its sword unsheathed is Sword Sage: Awakening, and at a recent BiliBili Game First Look event in Shanghai I got to go hands-on with this sorta-Soulslike from Chinese indie studio Sword Panda. I came away largely impressed by Sword Sage: Awakening’s unique, Bruce Lee-inspired combat system, even if it did force me to quickly unlearn everything I thought I knew about the fighting fundamentals of the genre.
Full disclosure, I am not a Soulslike expert. Yes I’ve dabbled here and there in the likes of Sekiro and Lies of P, and yes like millions of others I’ve beaten both Elden Ring and its story expansion because I felt emboldened by the freedom its open world provided in terms of picking from battles in all directions rather than repeatedly butting my head up against regular walls that block my progression. At any rate, I feel as though I’ve played enough of this style of action-RPG to know that you often spend just as much time dodge-rolling out of harm’s way as you do actually dealing damage to each enemy.
Sword Sage does things differently. There is no button to dodge-roll, as much as my thumb instinctively tried to find it during the opening encounters of my two-hour hands-on. In fact, there’s no button to parry enemy attacks either. Instead, the developers have taken inspiration from the martial art developed by Bruce Lee, Jeet Kune Do, which literally translates to “way of the intercepting fist”. Basically, the philosophy behind it is that the most ideal time to hit an opponent is when they’re initiating an attack against you.
Although its battles are fought with blades instead of bare knuckles, success in Sword Sage very much relies on this core combat principle. In the split-second before an enemy strikes, you need to read their posture and match it with your evading counter by holding the block button and thrusting the right thumbstick in the appropriate direction: up if they’re swinging high, down if they’re swinging low, and to the left or right if they’re aiming at your mid-section. Nail the timing and direction, and you’ll trigger a counter-attack to open up the enemy’s stance and allow you to unleash a rapid combo or special attack unique to the sword you’re wielding.
Alternatively you can just block attacks with your blade as well, unless they’re of the unblockable variety from one of Sword Sage’s more imposing foes, but shielding yourself with your sword chips away at its durability. Allow it to shatter and it needs to be reforged in the weapon chest slung around the shoulders of Sword Sage’s heroine, forcing you to switch to her second blade while your primary weapon regenerates over a period of time. Thus mastering Sword Sage’s evade and counter system is key. In the words of the developers, you must evade the steel and return for scarlet, as in the freshly drawn blood of your opponent.
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