You will believe a man can fly. Or in this case, a girl.
But not just fly. In Supergirl (review), the latest movie from James Gunn’s DCU, the Girl of Steel has her own particular style of flying, using the ability as a sort of unique form of martial arts at times.
“I kind of liked her having her own flying style, because I think she’s so herself in every sense of the word,” star Milly Alcock recently told me. “She can only ever be exactly who she is, so it makes sense that she wouldn’t conform.”
But it’s been quite a journey to go from the early days of onscreen Kryptonian flying to today’s high-tech methods – and it’s rarely been an easy path along the way.
So with the help of the Woman of Tomorrow herself, Milly Alcock, and Supergirl’s director Craig Gillespie, let’s trace the earliest attempts to depict super-flight in movies and TV, and the heights that have been achieved in the modern DC movies.
The Fleischer Shorts and the ‘Effortlessness’ of Flying
Of course, there’ve been a ton of superhero movies over the years, and many of them have featured some form of flying or another. But Superman- and Supergirl-style flight has always been the trailblazer to which all other airbound characters have looked. In the case of Alcock’s Supergirl, she flies in a manner similar to her cousin, as we saw in last year’s Superman, but then she adds in a kick here or a punch there – melding her fighting with her flying.
“I hadn’t got to see Superman at the point that we were doing these flying sequences, and there was this discussion of the physics of it and how fast it is,” Craig Gillespie explains. “Rob Inch, our stunt coordinator, had a lot of input, which I liked. And it’s like for him, it was this effortlessness. She didn’t have to crouch down and jump. It was something that was very intuitive and easy to do, so he had a lot of input on that.”
That sense of the ease of flight can actually be traced all the way back to the first onscreen depiction of Kryptonian flying, the animated Fleischer Superman shorts from the early 1940s. Interestingly, while Superman was rotoscoped in that cartoon series – which is to say, much of the animation was traced over live-action shots – the actual flying of course could not be achieved this way. This gave the animators a free hand, in a sense, and the result was a sort of balletic dance through the sky that enabled them to chart some of the earliest movements of the Man of Steel. (Also, fun fact: This series marked the first time that Superman used flight as his regular mode of transportation as opposed to just jumping around Hulk-style.)
Leaping forward 40 years or so for a quick aside, the beloved by many/forgotten by even more TV series The Greatest American Hero tackled the question of how exactly flight would work. Like, do you just start levitating upwards, or is there some kind of forward thrust needed to get going? The show posited the opposite of the effortlessness that Gillespie wanted with Kara.
In the series’ pilot episode, William Katt’s hero of the title, Ralph Hinkley, is trying to figure out how to take off for his first flight. He’s approached by a young boy who’s been watching nearby and is obviously a comics fan. The kid points out what Ralph’s doing wrong: “You gotta run like three steps, and jump with your hands out in front of you,” he explains. And what do you know? It works!
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