Monster Fantasy is like Monster Hunter Meets Animal Crossing

Monster Fantasy is like Monster Hunter Meets Animal Crossing


I wouldn’t have thought that the Venn diagram representing fans of the beast-slaying Monster Hunter series and lovers of Animal Crossing’s cosy community-building would have too much overlap, but promising action-RPG Monster Fantasy may well prove me wrong. At a recent BiliBili Game First Look event in Shanghai, I got hands-on with a very early build of this hybrid adventure that gives players the flexibility to choose whether they want to seek the thrilling challenge of big game beast-hunting or the laid back chilling of just catching bugs and good vibes with their fellow villagers. It’s only early days in Monster Fantasy’s development and there’s clearly still a lot of work to be done, but so far this combination seems like it could be as pleasant a surprise pairing as the first time I dipped a french fry into my thickshake.

Monster Fantasy is an action-RPG of many contrasts. That much was apparent as soon as I laid eyes on the art style, which takes adorable Chibi-style character designs and juxtaposes them within a series of realistic and detail-rich biomes, from rolling hills to desert plains and intimidatingly vertical volcanic areas that make up a kingdom called Eldoras. These monster-riddled expanses are accessed via the large teleportation crystals found around the main village hub, though the bulk of them were locked in the build that I played, restricting me to the exploration of a woodland area pockmarked with caves to explore and small streams to navigate.

There are four character classes available in Monster Fantasy, with Chinese developer Jotoyo hinting to me that a fifth might be added before the game’s eventual release. The classes are largely self explanatory – there’s a warrior, a swordsman, an archer, and a mage – but the differences between them are quite substantial, and you can switch between them on the fly simply by swapping out your currently equipped weapon. Unequip your sword and shield and replace them with a staff, and you instantly switch movesets from warrior to mage, for example. Although given that the inventory menu doesn’t pause the action you need to ensure you’re out of harm’s way before you take a moment to change up your approach.

Warrior seemed like the most approachable class for beginners, seeing as though it allows you to block incoming attacks with a shield to minimise damage and, if you nail the timing, perform perfect guards that make you temporarily invulnerable so you can deliver a series of uppercut sword slashes and shield bashes without putting yourself in danger. If you’d prefer to dodge rather than block, then the swordsman class might be more your speed. It equips you with a pair of katana for rapid horizontal and vertical slices, and each perfect dodge you nail introduces a doppelganger of your character into the arena, who can eventually be triggered to attack your monstrous prey in one simultaneous assault from all angles.




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