
The fantasy saga is a genre most video games don’t try to tackle, at least not on the scale of something like George R.R. Martin’s Game of Thrones and HBO’s various takes on it. Your Final Fantasies and Baldurβs Gates are grand enough in their own right, but tend to focus on one group and one perspective. Good and bad are clearly marked. Moral and ethical greyness have no homes here, or if they do, it’s more like a rented room in the basement.
Elden Ring is an exception. Which is hardly surprising, as Martin contributed to FromSoftware’s award-winning RPG in some capacity. FromSoft never said which parts of Elden Ring came from Martin, but you can see his influence in every part of the story.
Elden Ring is a family matter
Elden Ring is a soulslike game, meaning it’s combat-heavy with a big emphasis on challenging encounters that you metaphorically bash your head against until you figure out a strategy that works. You gradually level up your character using the souls of defeated enemies and develop a specific build β a magic-wielding warrior, for example, or a dextrous swordfighter. There’s a lot of room for deep customization, like making your swordfighter power up when there’s blood in the air or having your magic user specialize in gravity spells. But that’s not what makes Elden Ring perfect for Martin devotees.
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