
Sea of Remnants has come a long way since we first looked at it last year. High on style, but short on details at the time, we praised the aesthetics, even if we needed to see more from the story and gameplay to know if it has the substance to go with it. Thankfully, we got a fresh look at Summer Game Fest 2026, and what a difference a year makes. The turn-based swashbuckling and realtime ship combat, combined with a healthy dose of mystery and outrageous characters, has my spyglass trained squarely on the Sea of Remnants.
As the demo begins, it’s just me in a rowboat, the star-filled nights sky overhead, and the sea stretching infinitely in every direction. As I row forward, the ethereal music swells, and luminous sea creatures begin to coalesce around me. Just off my starboard, a whale made of light, shades of navy and turquoise, breaches the surface. A fleet of wraithlike boats join me in formation. Eventually, I come to a solitary ship’s wheel extending above what I presume must be a shipwreck. As I reach out to touch it, a ghostly ship, a full-sized galleon, suddenly emerges from beneath the waves. The non-caporeal vessel passes straight into me, ignoring the solid wood of my boat entirely. It disappears just as quickly, as the moon itself rises from the sea, and my screen fades to black.
Sea of Remnants is a gorgeous, open-world fantasy RPG set in a world of ocean exploration and piracy. Already the vibrant colors and music create a spectacle tugging at my heartstrings. Up close, everything has a wooden puppetry aesthetic – a charming, hand crafted look that reminds me of Laiki, the studio behind modern stop motion classics like Coraline or ParaNorman.
Now I’m at the controls of a full-sized ship. The calm seas are gone and a kraken-like creature is attacking my vessel. We are circling clockwise around the body, though tentacles the size of buildings lash out at us from beneath the water. I take careful aim with my cannons and fire, repelling the appendages as I move to fire upon the center of the beast. The ship shudders under its furious assault, but as I approach, its mouth is open, and I activate an ability that slows down time and allows me to stagger it with a carefully placed volley into its maw. However, this just seems to enrage the beast. It begins to gather energy in a massive orb of light above its body. I pour everything I have into it, but to no avail; it unleashes a burst of incredible power, and I’m wiped completely from the sea.
Your ship is your key to exploration. As the name suggests, the world in Sea of Remnants is made up of islands connected by vast tracks of water. Diver flora and fauna and dynamic weather color the journey. As you adventure around the world you’ll be building up your ship, upgrading and customizing it to allow you to explore further, and survive the dangers at sea. Ship combat is like a midpoint between The Legend of Zelda: The Wind Waker and Assassin’s Creed Black Flag. Simple controls and a mix of enemy ships and fantastical creatures resemble the former, while the ability to move and shoot, and importance of positioning to go with your aim are more like the latter.
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