First impressions matter, right? Full Metal Schoolgirl throws you into its third-person shooter action shortly after a blazing fast anime-inspired opening to the tune of a J-rock banger. It immediately establishes its irreverent attitude and goofy anti-capitalist satire in a futuristic world where robots are exploited and referred to as “the working dead” – and with the goal of taking down a CEO villain, I thought to myself, “Hell yeah.” But about halfway through a second run of this roguelike, it dawned on me that there just wasn’t much to Full Metal Schoolgirl; it’s a dull and repetitive shooter whose gameplay foundations aren’t quite good enough to save it from the largely tedious, unrewarding grind up its 100-floor tower.
During the intro sequence where you break into the evil Maternal Jobz Corporation, you choose to play as Ryoko or Akemi, two cyborg anime girls who are functionally and aesthetically human – the one you pick winds up being the lead character and the other gets captured and plays into the story as you progress. They’re seeking revenge on the company and its CEO for working their dad to death, and the story’s initial disdain for corporate bullshit is sharp in a way that reminded me of Hi-Fi Rush. However, that’s as far as it goes before things devolve into annoying quips and no real intrigue to motivate each run; like most parts of Full Metal Schoolgirl, it doesn’t build on its good ideas and its shallow execution on them wears thin rather quickly.
I have a high tolerance for anime tropes, and here, it teeters between charming and eyerolling, and more frequently leans toward the latter. It’s not just for its crass innuendos, but also in its incessant yapping that doesn’t exude any memorable personality into its interesting premise. I’m not here to handwave the attention drawn to upskirts or the creepy actions of the doctor who upgrades your skills, either – it’s just unnecessary. The moments its tropes really do work are at the very beginning and the very end, and it’s as if everything in between was overlooked in the process, which is where you’ll spend most of your time.





