Destiny 3 should make these 4 major changes (if it ever comes out)

Destiny 3 should make these 4 major changes (if it ever comes out)


Speculating about what Destiny 3 could have been or might one day become feels like a challenge considering the series’ bizarre trajectory over the years. Did Destiny 2 ever really justify its existence? Narratively, the first sequel jumps right into the Red War, a story arc that ostensibly feels like just another big expansion. What it does do differently, however, is immediately make players powerless. The Traveler is caged by the Cabal warlord Dominus Ghaul. You barely survive getting yeeted off his ship, and then reconnect with the Light by communing with a shard of the Traveler in the woods. From there, it’s pretty much just business as usual: run, shoot, hurl space magic, and then keep doing that over and over.

Mechanically, Destiny 2 made a ton of balancing changes, reclassified various weapons, and shifted to 4v4 PvP matches in the Crucible. Gunplay felt subtly different. Ability cooldowns were nerfed drastically. You might call it a significant overhaul, but it still felt like Destiny. The difference between Destiny in 2017 and the early days of Destiny 2 is probably less striking than day-one Destiny 2 and what the game looks and feels like today.

We’re not getting more Destiny 2. That much seems pretty certain. Why should Destiny 3 exist at all, especially if it would inevitably just feel like more Destiny at the end of the day?

Destiny 2 forsaken

It’s the end of an era for Destiny 2 as Bungie ends development

Bungie announced the game’s final live-service update

The first Destiny had only been out for three years when Destiny 2 launched nearly nine years ago. Over the next decade, the sequel transformed what began as a fairly straightforward battle between Light and Darkness into something far more nuanced. Guardians learned to wield the Darkness themselves. Savathûn, one of the franchise’s greatest villains, became a Lightbearer. Former enemies like the Cabal and Fallen became allies. All of it culminated in 2024’s The Final Shape, where players finally defeated the Witness, an ancient civilization merged into a single being that sought to impose perfect order on a chaotic universe. More than just another raid boss, the Witness represented the endpoint of Destiny‘s central conflict. For the first time in the franchise’s history, the story had reached a genuine ending.

That’s why the years that followed felt so strange. If there was ever a moment for Bungie to reinvent the franchise and justify a true Destiny 3, it was after The Final Shape. Instead, Destiny 2 kept going, and increasingly felt like it was searching for a new purpose after already delivering its ending.

What Destiny really needs is a full reinvention if it’s going to justify Destiny 3. It’s time for Destiny to start asking new questions and exploring new frontiers. Here are just a few ideas of what we’d love to see from a very theoretical Destiny 3:




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