Continuing a strong resurgence for the Silent Hill series, Konami and Screen Burn Interactive are bringing another different take on the dark horror series. The latter is best known for their narrative-led titles Stories Untold and Observation and they decided to set their horror scenario in the early ’90s, on a remote isle off the coast of northern Scotland. Anyone who’s been to the rugged beauty of Scotland can attest: it’s an area that can make its own thick, mysterious fog. Ideal, then, for a Silent Hill chapter.
Silent Hill Townfall is set in St. Amelia, a fictional town made from photos, sketches and maps of actual Scottish villages. The level of detail is meticulous, with ’90s-era phone boxes (not the cliched red ones you might think of), cars I haven’t seen since my childhood and even kitchen interiors that scream nostalgia to me.
During a hands-off demo at Summer Game Fest 2026, we were told that being careful and cautious “is paramount to survival”. The demo starts with protagonist Simon Ordell sitting in the middle of the fog with a intravenous cannula and hospital wrist ID band still attached. In a new take on the radios of the first few Silent Hill games, he’s equipped with a portable TV and not much else.
Screen Burn Interactive has gone to great pains to replicate a true CRT display. While everything in-game is running on Unreal Engine 5, the team ran the visuals of the feed and integrated actual signal static for the TV’s readout. According to director Jon Mckellan, what you’re seeing on the CRTV is analog. The team ran footage and stills through an old broadcast monitor and older broadcast tech, and are even able to amp up the static at particularly dramatic moments.
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