Shovel Knight follow-up is a retro tour de force

Shovel Knight follow-up is a retro tour de force


“Games are secrets, and secrets are games.”

As I smashed through one of the many false walls hiding in Mina the Hollower, Yacht Club Games’ masterful ode to The Legend of Zelda, this quote echoed through my head. It was 2024, and I was demoing UFO 50 with Spelunky creator Derek Yu there to guide me through his collection of 50 retro-inspired games. He suggested I check out Campanella, a tense game where you steer a UFO along a tight obstacle course. Within moments, I activated a “glitch” that warped me forward several levels. Yu was overjoyed that I had just stumbled into one of his intentionally placed secrets before his eyes. When I asked if UFO 50 was full of discoveries like that, he nodded and dropped that bit of sage wisdom.

Yu’s words come to me any time I find a well-hidden secret in a game that makes me light up with glee. I never stopped thinking it — games are secrets, and secrets are games — during my 20 hours with Mina the Hollower. Its pixelated world is so densely packed with delightful discoveries that you can’t trek more than a few screens without getting rewarded for your curiosity. Yacht Club’s adventure game transcends homage status by getting at the very heart of what makes video games so pleasurable, connecting 40 years of design, mechanics, and story in the process.

Where Yacht Club’s hit Shovel Knight paid respects to old-school 2D platformers, Mina the Hollower does the same for top-down Zelda adventures, specifically the Game Boy classic The Legend of Zelda: Link’s Awakening — right down to the fact that it begins with a shipwreck. Mina, a tinkering mouse, makes her way to Tenebrous Isle by boat to investigate why the generator towers she built there have stopped working. After crash landing on the shore and finding her way to the city of Ossex, she gets swept into a repair mission by Baron Lionel, who informs her that her handiwork has been destroyed by Thorne, a rogue bat-soldier. That’s enough background to set up a classical video game premise: find the six doohickeys guarded by maze-like dungeons.

Mina the Hollower wears its early Zelda influences like a badge of honor. It’s a proud adventure game built from chunky, expressive pixel art and over 1,200 intricately detailed screens. (Remember when screen count was a metric of game size?) You can feel the original NES Zelda game in its open-ended approach to exploration, and Zelda 2: The Adventure of Link in a bone-fueled level-up system that directly borrows that game’s UI. It’s a pixel-perfect recreation of the kind of Zelda game Nintendo has moved away from as its console and handheld strategies have merged into one. Yacht Club treats limitations as an opportunity, and it never squanders them here.

Mina stands in the grasslands in Mina the Hollower. Image: Yacht Club Games

Even the combat stays true to the classics, with Mina using one of five weapons to whack enemies in four directions. I mostly found myself using her signature flail to get the job done, which can hit enemies from a safe mid-range, but each one is worth experimenting with. Quick daggers, a hybrid gunsword, and a parry-capable shield all slightly change the pace of combat without overcomplicating the precise hack-and-slash Zelda dance. Limited-use sidearms like flying axes and healing dashes add just enough variation to keep fights fresh, but even that is still reverently rooted in retro games like Castlevania. There’s a deep respect for history guiding every little decision.

As true as it is to eras of the past, Mina the Hollower’s hook is not nostalgia. It’s a staggering feat of game design that carries Zelda’s timeless ideas forward every chance it can. Like the original Hyrule, Tenebrous Isle functions as an open-world that you can freely explore in any way you like. The difference is that there’s no linear dungeon order because almost nothing in Mina is gated behind hookshots, boomerangs, or other key items. Mina has the basic tools she needs to explore almost every corner of the map from the very beginning. That includes her deceptively useful burrowing ability, which lets her dig into the ground and move around for a few seconds. It’s handy for dodging enemy attacks and slipping under fences, but there’s so much more to it. You just don’t realize it right away.




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