Crimson Desert has yet another update, making more significant improvements to Pearl Abyss’ single-player open world adventure game.
The headline additions with update 1.08.00 (patch notes, courtesy of Steam, are below) are a pond for your camp, a Baby Wyvern as a new pet, and muskets and shotguns for Kliff. But before we get into that, there’s one seemingly innocuous change that I want to zero in on, because it’s going to make my experience playing the game a lot more pleasant.
- Added a function that allows you to silence tied-up outlaws.
This really is a bigger deal than it sounds. If you’ve played Crimson Desert, you’ve probably dabbled in a spot of bounty hunting. You get these wanted posters from towns, then seek out the target. You pounce, literally punching your hapless foe into submission, sling them on the back of your horse (or on your shoulder, if you enjoy long walks), and head back to town to deliver your bounty and cash in.
The problem is, your targets just won’t stop talking while you bring them to town. Really, they just will not shut up. They keep repeating themselves, complaining about how harshly they’ve been treated or how they’ve been framed or some nonsense (one outlaw actually make me feel sorry for them, and I let them go!). During really long journeys back to town for the drop off, their constant waffle can start to get frustrating. I stopped doing bounties mostly because of the yapping. Now you can silence those tied up outlaws, I’m going to start doing bounties again. Now all we need is the same thing for that disgrace of a Greymane, Yann!
Okay, I’m exaggerating a little here — obviously silencing outlaws isn’t the most important change in the update. Kliff getting muskets and shotguns is a real game changer, and adding a slot to equip tools means certain equipment that was previously equipped in the secondary weapon slot can not be equipped in the tool slot, which is really helpful. But still, for me, bounties are back on! And reaction from fans has been positive. “My prayers were answered,” one player said. “There was already a function. It’s called death,” another joked. “Yeah I stopped doing the bounties because of the constant noise! Looking forward to catching up,” added another.





