Far Far West, a new friendslop-adjacent game that’s taking over Steam, is a bit like Helldivers 2, only with ghosts and skeletons instead of aliens. And robot cowboys instead of soldiers. There’s no satire, though, and no time limit. Anyway, structurally, the two are very similar, with one very important exception: Far Far West isn’t trying to take me away from anything else.
Far Far West has you pick a mission with a single objective, such as firing a big cannon or shooting a laser, and then fight a big boss at the end. Once a flying train takes you to the mission location, you’re free to explore and find side quests or loot or just rush to the objective, where you’ll fend off waves of enemies while trying to do your job. The boss appears after you complete the main task, and then it’s time to summon the train again, survive one last big push from the local skeleton mobs, and leave. Then you do it again, either in the same place or somewhere different.
There’s a lot of good about Far Far West, but the thing that struck me the most is how little it cares about taking up your time. I enjoy Helldivers 2, but lengthy missions, easy fails, and downright stingy XP rewards make progress feel like a slog. That’s something I could also say about most multiplayer games of the last 10 years. Meanwhile, in Far Far West, you can take 30 minutes scouring every part of a map, looking for camps to clear and side quests to start, or you can rush the boss and get out of there in 10 minutes or less. It’s a game you can enjoy without having to block hours of time off your schedule.

