‘We’re Not Going to do a Dead by Daylight 2’ – Developer Kills Possibility of a Sequel


The developers of Dead by Daylight tell me they’re extremely committed to keeping the game going as long as possible with support, crossovers, and all sorts of updates. So committed, in fact, that a sequel to the game is off the table.

Speaking to me at the Game Developers Conference last month, head of partnerships at Behaviour Interactive Mathieu Cote and creative director Dave Richard chatted with me about the challenge of following up on a super successful live service game. They said that while they had thought about doing a sequel or a “remake” at different points in development, it “never makes sense for the fans” to do.

“There’s always a point where we say, okay, we could do a sequel now, and it would be far easier actually to do a sequel with a blind slate than try to fix these issues that we have, for example,” Richard said. “But it never makes sense for the fans. Never ever. They’ve invested time and money on DBD, and-

“That’s the game they want to play,” Cote said.

Richard concluded, “So, we can continue to put the effort so that they can have fun and still have value for the money.”

In both situations, Richard and Cote are hyper aware of the ways in which their choices of how to continue Dead by Daylight into the future could potentially leave some of their audience in the dust, and they clearly want to avoid that as long and as much as they possibly can. So, sorry if you wanted a Dead by Daylight 2 – it’s not happening, but you can be content that Dead by Daylight itself will be around for a long time to come if Cote and Richard have anything to say about it.

I spoke to these two about other topics at GDC such as what makes a successful live service game, and what spinoff ideas they still really want to do. We’ll have the full Q&A up for you tomorrow, so keep your eyes on IGN.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.



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